Excerpt:
It’s been thrilling to finally release Bespin to the world. There’s nothing quite like seeing feedback start pouring in via IRC, blog comments, Twitter, and email within minutes of pushing “Post” on the first announcement blog entry. I’m very grateful to everyone who has taken some time to engage with us in any of the various media out there. We’ve also seen some interesting community efforts at extending Bespin; check out our blog post on the Labs website for details.
Culling through everything, it’s clear that a few aspects of the project are controversial. I’d like to address one of them: our choice of canvas as the rendering engine for the editor.
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