Howling Moon Software announced an update to Chipmunk Physics, the powerful 2D physics engine used in many hit iPhone, Mac, PSP, and even Nintendo DS games. Version 5.2.0 includes several major optimizations, a few small fixes, and includes the new Objective-C wrapper and utility functions. Objective-Chipmunk provides native integration with the Objective-C’s memory management model and also provides many convenience methods for common setup tasks. It includes the Chipmunk Object Protocol which facilitates the easy addition of Chipmunk bodies and joints to the space. It also lets you easily create compound objects and keep your physics code organized. The binding also has numerous helpful iPhone features which allow you to easily interact with the Cocoa Touch libraries. A full and complete published iPhone game is included with the binding, so you have a great set of examples and a starting point for your program.
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