ripps7

ripps7
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Textured Box Tutorial
06/20/2009 - 19:28
Decided to try and break down the VertexBuffer into 6 buffers... each holding 6 Vertices (1 group for each face of cube).
Needed to change cubeEffect.Texture each time before calling cube.RenderShape
cubeEffect.Begin()
cubeEffect.Texture = Texture1 // Texture2, etc..
cube.RenderShape(...)
cubeEffect.End()This is repeated 6 times in the Draw method, each time adding a differet texture.
It works fine. Other then making a loop to repeat this short bit of code 6 times, is there a more efficent way to do this?
Thanks!
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