victormsantanna

victormsantanna


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Recent Comments

  • Blender Tutorial - Basic UV Mapping
    01/26/2010 - 13:47

    (Blender version 2.492)

    1. add a mesh (Add/Mesh/Plane or UVSphere)
    2. Select the object (right click)
    --- NEW 2.492 ---
    3. switch Object Mode To Edit Mode
    4. switch Vertex Select Mode to Face Select Mode (Ctrl Tab 3) and select the face(s) (A to select all)
    5. Select Mesh/UV Unwrap (U) / Reset
    --- End New ---
    6. switch 3DView to UV/Image Editor
    7. go to Image / Open in the UV window's menu (open the jpg file)
    8. switch UV/Image Editor to 3DView
    9. switch Edit Mode to Object Mode
    10. In the main window switch to Textured mode to allow you to see your finished pre-rendered object with the

    texture applied
    11. Before Render: Buttons Window/Panels/Shading (F5)
    12. Before Render: Buttons Window/Material Buttons (Tab Material) press TexFac